Event--Three-Legged+Race

=Three-Legged Race=

Description of Event:
Two students will travel a predetermined course after having their legs tie together.

Decisions to Make / Questions to Ask:

 * What will the course be on each floor?
 * **On the 3rd floor, kids should have to start in the gym, and venture into fine arts, perhaps dodge some percussion instruments, and make a turnaround.**
 * **On floors 4-5, kids should start at the domino lockers and weave through them, then run down the hall, turn, down the hall, and turn again to make it to the other dominoes (or a distance attainable in 33 seconds...)**

List of items needed (status indicated in parentheses):

 * Masking Tape
 * Course indicators (construction paper?)
 * Stop watches

First Draft of Event Directions:
Quickly decide on 2 students to compete in the three-legged race. Send those students to the starting point of the race, at which point they can tie their legs together using three strips of fabric, one at the thigh,one at the calf, and one around the arms. When a timer becomes available, and that timer says "go!", students will complete the course as fast as possible, without falling down, dragging one participant, or cheating in any other form. Cheaters will be sent back to the start and this will result in a bad time. If you are successful in the course, you will be able to go on with the scavenger hunt. If you aren't successful, you will have to complete the course one more time.

What indicates successful completion?
All the pairs line up and only one can start at a time. A teacher (who will be the timer) will tell them to start and they will have to complete the course as fast as possible. the next pair can go as soon as a new timer becomes available. Successful completion can be coming in __below 33 seconds. They can go back to homeroom if they do this successfully.__

What happens if the players can't complete it successfully?
If players don't come in below 33 seconds, they must complete the course one more time. If they cannot do so in 10 minutes, give them the clue to move on.

SEND PEOPLE IN PANTS!